I think No-Cut-Scene-Lighting mod attempts to do that, but fails in my cases and of course has that highly-limited 'short-view-distance-blue-fog optimization'. I was hoping by now there would be a mod that would entirely eliminate the difference between in-game non-cut-scene lighting and in-game cut-scene lighting. Is there a mod that forces such illumination to be enabled at all times OR does the opposite by disabling the effect entirely? Personally, I find this effect and transition very annoying. ] believe some referred to this effect as 'Global Illumination'.
Upon ending that conversation, there will be a transition during which lights will slowly fade. The room will go from semi-dark to very-bright. I noticed that no matter what lighting mod is used - be it STLM, or Extended View Distance or No Cut-Sscene Lighting or Cut-Scene Lighting, the actual strength of lighting from light sources in certain cut-scenes will always change. 'Global Illumination' enabler/enforcer mod?